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Wesnoth Units database

Guard

(image)

Chosen from the toughest Swordsmen, Guards willingly forgo some of thier mobility for the advantages of armor. Whether in ceremonial posts during peace, or on the battlefield in times of war, their role is always the same: defending the Wizard nobility.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.

Information

Advances from: Swordsman
Advances to: Shield Guard
Cost: 27
HP: 54
Movement: 4
XP: 74
Level: 2
Alignment: lawful
IDAragwaith Guard
Abilities: steadfast

Attacks (damage - count)

(image)sword
melee
11 - 3
blade

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen240%
(icon) Hills250%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable990%
(icon) Village160%